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Commander keen
Commander keen













To explain the creation of the new level and absence of many other Keen 1 elements (such as the pogo and vorticons), a new story was created specially for the demo. The latest and third release of the game was the Keen 64 demo, using the new controls from the "Gamma" release, it featured new animations and model designs for all characters from the beta, new NPC AI changes (especially with the Yorp), new levels (such as a new map overworld and a secret level), graphics changes to the original "beta" level (such as reflective cylinders, a new skybox and a glowing "exit" sign) and lastly new music and sounds (music provided by PCKF member ZidaneA). The game featured three control schemes, two of which were virtually identical (except that one was designed for Gamepad and the other for Keyboard) and largely based on those for Mario 64, while the third was based on MDK2. The second major release of Keen 64 was the "gameplay demo", which featured only the level from the beta and Keen, this was to get the community's feedback on the state of the controls. The beta featured one level, which was not based on any existing Keen levels. The martians had very basic movement, only being able to move back and forth in a straight path. Out of all of Keen 1's Non-player characters, it only featured the Yorps and Gargs. It featured only Keen's basic movements and the ability to shoot non-player-characters. The first release of the game was an early beta.















Commander keen