
This is reachable by the left exit in lowtown. Oilcan (machine oil)You'll find the machine oil at the drawbridge. Oilcan (empty)you get the oilcan from the robot with the wheelchair and have to fill it with different fluids for him. Use the loudspeaker to repair the broken radio for the wrench. LoudspeakerAfter you lured the guard into the church you can steal his loudspeaker.

Use it to turn around the strange clock on the church. Radio (repaired)With the loadspeaker from churchsquare you can repair the radio and give it to the nice wrench as a replacement for his stolen radio.Ĭrank handleWell hidden in the lower regions of the screen you find the crank handle. Sadly it breaks while it hits the ground. Radio (broken)After the 3rd musician played the woman in the window is so angry that she throws her radio at you. You'll need it later in the greenhouse to get the seeds for the oil. SunflowerOnce the 2nd musician played you'll get a flowerpot thrown at you and inside this pot there is the sunflower. You use it to catch the flys outside the pub.įlysYou catch these flys with the flycatcher and release them onto the barkeeper.ġ screwone of the 5 screws the sax-player needs.Ģ screwsbecause it looks so good here is a picture of 2 screws.ģ screwsAnd this is what 3 screws next to each other look like.Ĥ screwsCarry on, only one more screw left, then you're done.ĥ screwsYou get these 5 screws once you won the connect 5 game and give them to the saxman for optimal results. all you have to is swap the wires once again ("red to black" or "black to red", you have no other choice), which effectively undoes the changes you made to the yellow terminals in the wiring box on the ledge.FlycatcherThe flycatcher is hanging around inside the pub. if you mess it up and swap the wires on both sets of terminals then it basically just adds an extra step to the puzzle by having the yellow wire (again, controls vertical movement) break where you can still reach it (because due to the wiring configuration you can no longer get up to the ledge), and thus be able to fix the problem. once inside in the wiring box you just need to swap the configuration of the wires so that red goes to black and vice-versa on the BLUE TERMINALS ONLY so that you can reverse the direction of the crane.
#Machinarium crane puzzle how to
Knowing those things you can then deduce (with the proper timing) how to get up on the ledge on the upper left.

once you open the box with the controls you can figure out by experimentation that the crane can be programmed with 3 actions that execute consecutively each time the red button is pressed.notice how the yellow and blue wires run up the wall on the left, through the wiring box, and to the ceiling, where there are 2 symbols that seem to indicate that the blue wire controls the horizontal movement of the crane and the yellow wire the vertical movement.Some careful observation & a very basic understanding of electronics definitely help with solving the furnace room, as this one seems to give a lot people trouble But I did not manage to get off at the right moment.Ī day later I resume the game, but the carrier now goes the opposite direction, regardless of how I connect the wires. When I inverted the wires, the carrier began to move the opposite way around. Click on the right panel near to call the crane and go straight into the cart and when the crane carries you to the right side, click on the tube on top of the right door. Invert the wires as black with red and red with black. Go down and click on the spark near the cart. Use the panel and switch the top part so that you will have Black, Red, Black and Red from the left.

Click on the panel and use the metal key on it. And something is wrong.Īs soon as the carrier picks you up click the arrow so that you jump on the shelf spot on the left door. I am in the room with a carrier in the ceiling.
